package com.lineage.server.templates;

public class L1QuestMobSpawn {
  private int _questid;
  
  private int _count;
  
  private int _npc_templateid;
  
  private int _group_id;
  
  private int _locx1;
  
  private int _locy1;
  
  private int _locx2;
  
  private int _locy2;
  
  private int _heading;
  
  private int _mapid;
  
  private int _round;
  
  public int get_questid() {
    return this._questid;
  }
  
  public void set_questid(int _questid) {
    this._questid = _questid;
  }
  
  public int get_count() {
    return this._count;
  }
  
  public void set_count(int _count) {
    this._count = _count;
  }
  
  public int get_npc_templateid() {
    return this._npc_templateid;
  }
  
  public void set_npc_templateid(int _npc_templateid) {
    this._npc_templateid = _npc_templateid;
  }
  
  public int get_group_id() {
    return this._group_id;
  }
  
  public void set_group_id(int _group_id) {
    this._group_id = _group_id;
  }
  
  public int get_locx1() {
    return this._locx1;
  }
  
  public void set_locx1(int _locx1) {
    this._locx1 = _locx1;
  }
  
  public int get_locy1() {
    return this._locy1;
  }
  
  public void set_locy1(int _locy1) {
    this._locy1 = _locy1;
  }
  
  public int get_locx2() {
    return this._locx2;
  }
  
  public void set_locx2(int _locx2) {
    this._locx2 = _locx2;
  }
  
  public int get_locy2() {
    return this._locy2;
  }
  
  public void set_locy2(int _locy2) {
    this._locy2 = _locy2;
  }
  
  public int get_heading() {
    return this._heading;
  }
  
  public void set_heading(int _heading) {
    this._heading = _heading;
  }
  
  public int get_mapid() {
    return this._mapid;
  }
  
  public void set_mapid(int _mapid) {
    this._mapid = _mapid;
  }
  
  public int get_round() {
    return this._round;
  }
  
  public void set_round(int _round) {
    this._round = _round;
  }
}
